Creation Graphs for Unity Developers

Creation graphs are used for many different assets in The Machinery. When a creation graph is used for a surface shader it most closely relates to Unity’s shader graph. This is what we will focus on first.

Simple surface shader

In the example above the editor’s layout was made to resemble Unity’s shader graph view. When creating a material shader you need to specify a Shader Instance output node. From here we can specify out surface shader, in the example above the Lit node closely resembles Unity’s PBR Master node.